![]() penalty" do not disappear.Ĥ) Numbers are not displayed on the scoreboards about the time, which separating you and the opponent - only the car icon.ĥ) Deinterlace filter does not work correctly - or screen is shaking or fast-moving labels at the bottom of the screen cannot be read. Minor graphic bugs.ġ) Pixel ghosting on edge of screen in in every resolution higher than native.Ģ) Two sides of the replays' icons, which saved in hardware mode, have a bright multicolor, instead of black.ģ) Information messages like "Get ready to drive" or "1 sec. Be sure to enable all speedhacks to minimize drawdowns of speed (and this does not completely help, but at least do not need to enable frame skipping). For a deinterlace patch for a NTSC-U version, see No interlacing codes on PCSX2 forums. For this code to function correctly in PCSX2, disable any deinterlace filters in the emulator Before/After. Speedhacks Used: INTC Spin Detection, Wait Loop Detection, mVU Flag, MTVUĬan to play. In the full version of Gran Turismo 4, the code enables Progressive output during races, same as a 480p output in NTSC versions. Build Description: PCSX2 1.5.0 3389 - Windows 7 SP1ġ) Direct3D 11 Software, Bilinear (PS2) Texture Filtering, 4 Rendering threats, FXAA ShaderĢ) OpenGL Hardware, 3x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (disabled)
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